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Wink
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Chasing activity which works best with larger groups (16-30)
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Make sure people are physically warmed-up.
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Form a circle, all facing in one direction, then sit (on ground or in
chairs).
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Every second person is designated as a
catcher. Catchers watch the backs of the person in front, who are runners.
Runners maintain eye contact with the winker, who is in the middle of the
circle.
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When he winker winks at a runner, the runner gets up as fast as possible
and try to get away - and run a full lap. The runner behind the
winker must be alert and try to catch the runner.
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The winker keeps it moving.
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Equipment: None. Chairs optional.
Time: ~10 minutes
Brief Description:
Energizing group activity. Adds
suspense, physical exercise, and fun. There are runners, catchers, and a
winker. |