Artificial Adventure, Recreation & Leisure Environments |
James
Neill |
What's New?
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Why go artificial?
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Introduction to Artificial Adventure Environments The first artificial environments were the first shelters made by our homo ancestors, roughly 4 million years ago. However, it was arguably not until the 20th century that human consciousness shifted massively indoors and large cultures of society lived almost exclusively in artificial environments.
Indeed, very few futurists at the turn of the 20th century predicted computers or that our lives would become almost entirely dominated by artificial environments.
Thus,
around the turn of the 21st century we see a new proliferation of
artificial
A major point in the timeline of artificial adventure environments is the creation of Project Adventure in 1972, the organisation which professionalized and popularized ropes challenge courses and games for building trust and teamwork. Other examples of artificial adventure and recreation environments include:
Examples of Artificial Environments
Trends & Predictions
With regard to the future of adventure programming, one of Priest and Gass'
(1997) predictions was that
"artificial
adventure environments will dominate" and that "to some extent this is
already the case". They went on to explain:
Researchers on Artificial Adventure Environments
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